And that is the scoop on Xe-HPG. The current and most gaming-focused member of Intels Xe GPU product stack is set to introduce in 2021– and as Intel aims to break into the larger GPU market, I dont doubt for a 2nd that this wont be the last well hear of it in between then and now.
At a high level, its meant to be the missing out on piece of the puzzle in Intels product stack, providing a high-performance video gaming and graphics-focused chip. In that regard, Xe-HPG can be thought of as everything in the Xe family, distilled down into a single style to press FLOPs, rays, pixels, and whatever else an effective video card may require.
Intel is confirming that the chip– or rather, the microarchitecture the chip will be based on– will be designed to work with GDRR6. In a further twist, Intel apparently accredited the GDDR controller IP from outside the company, rather than establishing it in-house; so Xe-HPG will have an extremely noteworthy bit of external IP in it.
Maybe most interesting of all for graphics insiders and Intel investors alike is where Xe-HPG will be developed: not at Intel. Intel of course will not expose which fab this is– if its TSMC or Samsung– but it means were going to see a total Intel GPU built at another fab.
Taking a look at the exact same roadmap, its worth mentioning that Intel wont be utilizing any of their advanced packaging technologies for the part. Given that theyre not using HBM and theyre refraining from doing multi-tiling, theres no requirement for things like EMIB, never ever mind Foveros. Theres still a great deal of unknowns with the cost elements of Intels innovative product packaging technologies, so keeping it out of Xe-HPG will most likely assist keep costs in check in a really competitive marketplace.
Beyond going after the lover performance area, Intel has actually validated that this part will support ray tracing. A marquee feature of high-end video cards, ray tracing will take on even greater essential over the coming years as the soon-to-launch next-generation consoles head out the door with the function also, eventually transforming it into a standard function throughout all gaming platforms. Ray tracing is a crucial element of Microsofts DirectX 12 Ultimate requirement, which given the timing of this GPU and Intels intents, I would be shocked if Intel didnt support in complete.
Amongst the numerous announcements in todays Intel Architecture Day, Intel is likewise using a major update to their GPU roadmap over the next 24 months. The Xe household, currently loaded with Xe-HP, xe-hpc, and xe-lp parts, is now getting a 4th organized version: Xe-HPG. Aimed straight at the enthusiast gamer market, this most current Xe version will be Intels the majority of gaming-focused part yet, and the most significant step yet in Intels strategies to be more diversified in its foundry sources.
Amongst the numerous statements in todays Intel Architecture Day, Intel is also providing a significant upgrade to their GPU roadmap over the next 24 months. Aimed straight at the lover gamer market, this most current Xe variation will be Intels a lot of gaming-focused part yet, and the greatest action yet in Intels strategies to be more diversified in its foundry sources.
However maybe most interesting of all for graphics insiders and Intel investors alike is where Xe-HPG will be built: not at Intel. As part of their Architecture Day roadmap, Intel has actually verified that the part will be made at an external fab. In fact its the only Xe part where the GPU (or a minimum of the calculate aspect) is being made totally at a third-party fab. Intel obviously will not expose which fab this is– if its TSMC or Samsung– but it suggests were visiting a complete Intel GPU built at another fab. If nothing else, this is going to make comparing Xe-HPG to its AMD and NVIDIA equals a lot easier, given that Intel will be using the very same fabulous resources.
Ray tracing is a vital component of Microsofts DirectX 12 Ultimate standard, which given the timing of this GPU and Intels intentions, I would be stunned if Intel didnt support in full.
Like with the rest of Intels forward-looking Xe statements, the company isnt using performance projections, features, or the like. However we do have some small information on what to expect.
It will likewise pull in technologies that Intel is pioneering for Xe-HP, and Xe-HPC. Intel is likewise pulling what they are calling “compute frequency improvements” from Xe-HPC, which probably will enable them to make the most of the chips overall clockspeeds.